<?xml version="1.0" encoding="utf-8"?>
<!--
=============================================================
Effect Type
=============================================================
EFFECT_RENDER_TYPE_NONE = 0
EFFECT_RENDER_TYPE_SPRITE = 1
EFFECT_RENDER_TYPE_JOINT = 2
EFFECT_RENDER_TYPE_PARTICLE = 3
EFFECT_RENDER_TYPE_EFFECT = 4
EFFECT_RENDER_TYPE_TERRAIN_BIITMAP = 5

=============================================================
Transform Type
=============================================================
EFFECT_TRANSFORM_TYPE_NONE = 0
EFFECT_TRANSFORM_TYPE_POSITION = 1
EFFECT_TRANSFORM_TYPE_BY_BONE = 2
EFFECT_TRANSFORM_TYPE_BY_MATRIX = 3

=============================================================
Formula Type
=============================================================
formulaT = create a valid format for fType, for rand value use KEY="r" for % use KEY="~"
EFFECT_FORMULA_TYPE_NONE = 0
EFFECT_FORMULA_TYPE_SCALE = 1
EFFECT_FORMULA_TYPE_RANDOM_1 = 2
EFFECT_FORMULA_TYPE_RANDOM_2 = 3
EFFECT_FORMULA_TYPE_ROTATE_1 = 4
EFFECT_FORMULA_TYPE_ROTATE_2 = 5
1576 = character ObjectIndex
1651 = kRISS
-->

<ObjectEffect>
	<Object Index="1651" Name="Kriss">	
		<Effect Index="32419" Type="3" maxSeq="1" Scale="10.0" useOwner="1" subType="0" eAlphaBlend="1" >
			<vecTI>
				<vecT seq="0" boneID="0" usePosition ="1" positionX="0.0" positionY="0.0" positionZ="0.0" useLight="1" lightX="0.1" lightY="0.4" lightZ="0.9" />
			</vecTI>
			<transI>
				<trans seq="0" Transform="1" boneID="0" translate="1" useOwner="1" useRelative="0" RelativeX="0" RelativeY="0" RelativeZ="0" />
			</transI>
			<forI type="0" randF="(r~4)" fbase="1" >
				 <formula seq="0" fType="1" formulaT="((r~15)/30.0f)+0.5" fbase="0" />
				 <formula seq="0" fType="5" formulaT="(%f*0.01)" fbase="0" />
				<!--  <formula seq="0" fType="4" formulaT="(r~360)" fbase="0" />  -->
			</forI>
			<Target>
				 <TargetPos seq="0" TargetX="0" TargetY="0" TargetZ="0"/> 
			</Target>
			<AngleInfo>
				 <Angle seq="0" AngleX="0" AngleY="0" AngleZ="0"/> 
			</AngleInfo>
			<ColorInfo>
				 <Color seq="0" ColorR="0" ColorG="0" ColorB="0"/> 
			</ColorInfo>
			<AlphaBitmapInfo>
				<AlphaBitmap seq="0" SizeX="1.8" SizeY="1.8" Alpha="1.0" Height="5.0"/>
			</AlphaBitmapInfo>
		</Effect>
	</Object>
</ObjectEffect>